Wild Elves

The wild elves inhabit the deepest wildest areas of woods. Living in symbiosis with nature and the wild spirits of the forest, they regard technology as dangerous. They have no heavy infantry but lots of choices in light and skirmishing infantry. Plus of course the spirits of the forest.

Need to think how to give them extra forest terrain.

Nr Units M VBU I D VD Pts Notes
1-4 FL Nobles * 9 7 3 B 2 999 Pilum
2-18 Spear 8 3 3 B 2 999 Spear, Pilum
2-18 Bow 9 1 2 C 2 999 Composite Bow B
2-18 FL Light infantry 9 6 2 C 2 999 Light infantry
2-18 Skirmishers 6 6 2 C 2 999 Javelin
0-2 Wild watchers 6 6 2 C 2 999 Bow special
0-6 CL Light Cav 6 6 2 C 2 999 Bow, Wild
0-2 CM Unicorn Riders 6 6 2 A 8 999 Immune to magic and poison, Wild
0-1 Forest Spirits * 10 6 2 C 2 999 Insubstantial, Magical Attacks
0-8 Sprites 10 6 2 C 2 999 Weak ranged attack, Magical Attacks,
0-4 Dryads 6 6 2 C 2 999 Combat open infantry
0-1 Will o wisps 6 6 2 C 2 999 Insubstantial, Magical Attacks
0-2 FP Treemen 4 6 2 C 2 999 Heavy Infantry, todo Needs some thought
0-4 Wild Creepers 4 2 3 C 1 999 Skirmishers, Nature Power, Wild, UnEnding

All non humans must be in a single separate command with no other humans. The command element may be either human or forest spirits.

Plashing

Takes a complete turn static and fresh or may be done prior to first turn. A unit on the outside edge of a forest may plash the leaves into a temporary defense which removes the impetus bonus of close order infantry and all cavalry or beasts.
todo. Need a more elegant and precise definition