Wild Elves
The wild elves inhabit the deepest wildest areas of woods. Living in symbiosis with nature and the wild spirits of the forest, they regard technology as dangerous. They have no heavy infantry but lots of choices in light and skirmishing infantry. Plus of course the spirits of the forest.Need to think how to give them extra forest terrain.
| Nr | Units | M | VBU | I | D | VD | Pts | Notes |
|---|---|---|---|---|---|---|---|---|
| 1-4 | FL Nobles * | 9 | 7 | 3 | B | 2 | 999 | Pilum |
| 2-18 | Spear | 8 | 3 | 3 | B | 2 | 999 | Spear, Pilum |
| 2-18 | Bow | 9 | 1 | 2 | C | 2 | 999 | Composite Bow B |
| 2-18 | FL Light infantry | 9 | 6 | 2 | C | 2 | 999 | Light infantry |
| 2-18 | Skirmishers | 6 | 6 | 2 | C | 2 | 999 | Javelin |
| 0-2 | Wild watchers | 6 | 6 | 2 | C | 2 | 999 | Bow special |
| 0-6 | CL Light Cav | 6 | 6 | 2 | C | 2 | 999 | Bow, Wild |
| 0-2 | CM Unicorn Riders | 6 | 6 | 2 | A | 8 | 999 | Immune to magic and poison, Wild |
| 0-1 | Forest Spirits * | 10 | 6 | 2 | C | 2 | 999 | Insubstantial, Magical Attacks |
| 0-8 | Sprites | 10 | 6 | 2 | C | 2 | 999 | Weak ranged attack, Magical Attacks, |
| 0-4 | Dryads | 6 | 6 | 2 | C | 2 | 999 | Combat open infantry |
| 0-1 | Will o wisps | 6 | 6 | 2 | C | 2 | 999 | Insubstantial, Magical Attacks |
| 0-2 | FP Treemen | 4 | 6 | 2 | C | 2 | 999 | Heavy Infantry, todo Needs some thought |
| 0-4 | Wild Creepers | 4 | 2 | 3 | C | 1 | 999 | Skirmishers, Nature Power, Wild, UnEnding |
All non humans must be in a single separate command with no other humans. The command element may be either human or forest spirits.
Plashing
Takes a complete turn static and fresh or may be done prior to first turn. A unit on the outside edge of a forest may plash the leaves into a temporary defense which removes the impetus bonus of close order infantry and all cavalry or beasts.todo. Need a more elegant and precise definition